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Character Texturing for Games in Substance
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Character Texturing for Games in Substance

A 6-week course using Substance painter to create complex materials from scratch to texture AAA game characters.

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Texture AAA game characters

Texture AAA game characters

This course will cover how to create believable and realistic characters inside Substance Painter. During this course we will go over how to create complex materials from scratch. Texture a character while working through primary, secondary and tertiary reads, as well as painting believable skin and the maps required to supplement the shader creation in Marmoset Toolbag. We will address good practices when tackling some of the more technical aspects of texture creation for games which ranges from UV map creation, to baking our high poly sculpt to our low poly model.

By the end of this course students will have taken multiple pieces through the process of texturing, as well as taking them to the final stages of look development and presentation. The purpose of this course is to provide students the techniques and fundamentals needed to texture AAA game characters.

Registration Now Open
Registration Period
Jan 31, 2024 - Apr 22, 2024
Course Start
Apr 16, 2024

Course Format

Standard

Skills Level

Intermediate

Duration

6 Weeks

Q&A

Live ( Sessions are recorded and available afterwards)

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset Toolbag or Unreal engine. Fundamentals of Substance, Zbrush for Concept and Iteration
MATERIALS
Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine

What you'll learn

Instructor Intro | Week one introduction | Substance UI | Creating a scene | How to use layers and masks | What are pbr materials | Creating your first materials | Create Materials

What is material definition | Reference is key | Create a color block in and defining your materials | Color and Roughness breakup | Tertiary details

UV mapping a head | Model bake prep | Baking in painter | Exporting textures | Shader set up in Marmoset

Approaches to texturing skin | Skin demo

Creating roughness map | Creating thickness map | Create cavity map | Creating a detail weight map | Face paint and makeup

Skin shader setup | Lighting our work | Creating our final renders

BRINGING OUT THE BEST IN TALENT

Senior Character Artist
LECTURES BY Jared Chavez
Course Start: Apr 16, 2024
Jared has been pursuing a love for CG characters from the moment he took his first class on Maya. He started out learning 3D at the University of New Mexico, and continued by receiving further insight by taking CGMA courses. He started out at Northrup Grumman working on VR training materials mostly focused on creating environments. In 2019 he made the move to AAA working with Turtle Rock Studios, where he currently resides as a Senior Character Artist working on the recently released title Back 4 Blood. Jared’s primary focuses are characters, creatures, and a passion for creating useful learning material to help others.

Instructor's Gallery

Game Art
Game Art
Game Art

Pricing Schedule

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$199.67

2x Payments

$299.50

Full payment

$599

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Apr 16, 2024
Character Texturing for Games in Substance

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.


LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.


FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


Testimonials

I now know how to use substance painter, texture a face, and render a scene in marmoset. Incredibly useful.

Miriam

Really helped me get a better emphasis on material definition as well as gave me the confidence to do something like texture a face from scratch

Michael

Jared is a great teacher!

Diego

Instructor was great, gave real world production examples and treated all students respectfully

Michael

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