Texture AAA game characters
This course will cover how to create believable and realistic characters inside Substance Painter. During this course we will go over how to create complex materials from scratch. Texture a character while working through primary, secondary and tertiary reads, as well as painting believable skin and the maps required to supplement the shader creation in Marmoset Toolbag. We will address good practices when tackling some of the more technical aspects of texture creation for games which ranges from UV map creation, to baking our high poly sculpt to our low poly model.
By the end of this course students will have taken multiple pieces through the process of texturing, as well as taking them to the final stages of look development and presentation. The purpose of this course is to provide students the techniques and fundamentals needed to texture AAA game characters.
What you'll learn
Instructor Intro | Week one introduction | Substance UI | Creating a scene | How to use layers and masks | What are pbr materials | Creating your first materials | Create Materials
What is material definition | Reference is key | Create a color block in and defining your materials | Color and Roughness breakup | Tertiary details
UV mapping a head | Model bake prep | Baking in painter | Exporting textures | Shader set up in Marmoset
Approaches to texturing skin | Skin demo
Creating roughness map | Creating thickness map | Create cavity map | Creating a detail weight map | Face paint and makeup
Skin shader setup | Lighting our work | Creating our final renders
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What makes this learning experience unique?
Receive personalized feedback on all assignments from the industry’s top professionals.
Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.
Show off your Certification of Completion when you turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.
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