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Character Facial Sculpting

Character Facial Sculpting

A 10-week course in which students will learn the anatomy of the head and what makes the portrait tell a story and makes it “alive”
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Learn to sculpt the human face

Learn to sculpt the human face
During this course, students will learn what makes the face look as it does—the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which create and affect the forms of the face. Without a base mesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established, we will go deeper into what makes the portrait alive and tell a story.
Registration Now Open
Registration Period
Jul 17, 2024 - Oct 07, 2024
Course Start
Oct 04, 2024

Course Format


Skills Level



10 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and assignments
Intermediate sculpting or drawing knowledge. Course Pre-req: Intro to Production Modeling, Zbrush for Concept & Iteration, and Anatomy for Production
Zbrush, a graphics tablet with a digital pen — no mice allowed :)

The more you know, the better.

Introduction | Going over anatomical references of the skull and neck bones, and explaining the benefits of learning what is “under the hood”
Further examining anatomical references of cartilage, eyes, glands
Adding muscles to the scene, and fat tissue
Building a generic face by laying the skin layer on top of the previously created layers
To get a better understanding of portrait sculpting, one portrait won’t cut it, so we will create a new one.
Retopology of the bust and projecting back the details onto the new topology mesh. Clean topology will enable more efficient detailing, and later posing and expressions.
Final touches and tweaks of the portrait
Polypainting the color map
Sculpting the hair (or fibermesh or xgen)
For this lesson, retopology will have a big impact, as the head will be much easier to pose. Rendering different passes in Zbrush and bringing them into Photoshop for compositing into a final image.

Bringing out the best in talent

Mid-Senior Modeler
LECTURES BY Dmitrij Leppee
Course Start: Oct 04, 2024

Chunlin is a mid-senior modeler and shot sculptor working in the VFX industry. Specializing in DigiDoube creation and Creature modeling, She has worked as a CG artist at Companies such as Sony Picture ImageWorks, DNEG, Method studios and Framestore, Delivering high-quality assets to shows like ‘Monarch: Legacy of Monsters”,” Lord of the Rings: Rings of power”,” Thor: Love and Thunder,” “Wonka” etc. She also created Face Shapes for creatures like IceTitan, WarthogTitan, and other characters. Her education from Syracuse University's illustration major gave her strong art fundamentals in human anatomy and forms. Furthermore, she has also continued her education at Sheridan College, where she obtained solid skill sets in Computer Graphics.

Instructor's Gallery

Game Art
Game Art
Game Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Jul 17, 2024 - Oct 07, 2024
COURSE BEGINS on Oct 04, 2024
Character Facial Sculpting

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


By going over the fundamentals of the face and each layer that comes on top of it, this course has helped me get a greater understanding of the work methods, shape language, and observation skills for making faces.


Helped gain more confidence when doing a facial sculpt, the knowledge gained from the course decreased the guessing when sculpting and when translating references to 3D


I attended a 3D school before but through this course I learned so much more technical stuff, it really helped that we had such an experienced instructor!


Always available to answer questions thoroughly and in-depth. Seemed to really care about the issues students had. Honest feedback.


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