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Character Facial Rigging for Production

Character Facial Rigging for Production

An 8-week course bringing life and expressions to models through face rigging
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Bring characters to life through face rigging

Bring characters to life through face rigging
Learn how to rig character faces and bring them to life! Upon completion of this 8-week class, students will have a full understanding of how to create a functional, animator-friendly, character face rig that’s ready for a close-up on the big screen!
Registration Now Open
Registration Period
-
Course Start

Course Format

Standard

Skills Level

Intermediate to Advanced

Duration

8 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-20 hours per week viewing lecture videos, participating in Q&A's, and working on assignments
PREREQUISITES
Basic knowledge of rigging
MATERIALS
Autodesk Maya

The more you know, the better.

Teacher introduction | Facial expressions | Facial rigging and different types (cartoon, realistic, games, shape-based, deformer-based) | Maya Basics and useful Tools
Face Topology Overview | Checking our Model | Maya Modelling Toolkit for Retopo | FACS and AU in detail
What’s the plan? | Getting the jaw pivot right | Skeleton Layout | Control Layout | Skinning
What Shapes are we going to do? | Maya to Mudbox & ZBrush | Shapes Modelling | How to Export back to Maya | How to Make Symmetrical, Mirror, Flip or Split Shapes
Import Shapes into Maya | Organize Shapes | Get Left & Right Side for each Shape | Connect Blendshapes into our Rig
Create a Base Control to Drive Shapes | Control Layout and Connection to Shapes | EyeLook Control Setup | Mouth Position Control
Eyelid Concepts | Simple Joint Blink Setup | Full Cartoon Rig Eyelid Setup
Lips & Eyebrow Rig Setup | Jaw Corrective Shape | Sticky Lips | Lattice | Test Animation

Bringing out the best in talent

To Be Announced
Course Start:
For specific questions regarding TBA instructors, please contact CGMA Admissions Department at registration@cgmasteracademy.com

Instructor's Gallery

Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$233

2x Payments

$349.50

Full payment

$699

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on
Character Facial Rigging for Production

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

The instructor was informative, helpful and open to communication throughout the duration of the course. Cannot recommend enough.

Antony

I really appreciate the instructor’s attitude in conveying the material and he worked hard to try and teach us advanced approaches and details.

Derrick

I liked how he kept what little mistakes he made in the videos and showed how he fixed them, it provided substantial amount of insight to the thought process to being a good rigger.

Christian

I learned a lot about Maya Rigging Characters for Facial Expressions in this class. The instructor enlightened and motivated students to learn.

Michael

I learned exactly what I wanted and more.

Eduardo

The course was excellent and extremely professional. This is one of the best courses I have taken in some time. It is very much University quality.

Daniel

Jose is such an amazing instructor! He explains things thoroughly so that even a beginner like my self can follow along with success!!!

Sayer

Jose was very gentle in his critiques and has a vast knowledge on the subject. I also appreciate the fact that he didn’t cut his mistakes out from the lectures and showed the debugging process, as it’s really important part of rigging.

Elina

He was very responsive and definitely encouraged everyone to learn more and search more to have a deep understanding of the topics.

Mert

Very profesional; I didn’t have any questions, that he wouldn’t / couldn’t answer. Gave his perspective on matters / ways to do things and how he would or had done it before. Gave feedback on demoreel and what would be nice to update & put in there.

Anders

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