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Character Creation for Games

Character Creation for Games

A 9-week course that guides students through the fundamentals of creating and sculpting a real-time character in 3D
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Learn the fundamentals of character creation

Learn the fundamentals of character creation
This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render.
Registration Now Open
Registration Period
Apr 24, 2024 - Jul 15, 2024
Course Start
Jul 07, 2024

Course Format


Skills Level

Intermediate to Advanced


9 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and assignments
Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Maya (3DS Max or Blender ok), Zbrush, Photoshop, Substance Painter, Marmoset Toolbag

The more you know, the better.

Starting a project | Inspiration, workflow | Different “styles” of artwork | What makes a good/clean model | Break down level of detail | Blocking in Character | Importance of big shapes and silhouette | Tackling the project (Breaking down the focus of the character, how to plan ahead, symmetry) | Focusing on the grand scheme of things, big shapes and silhouette | DEMO: block in, loose sculpt (Dynamesh, Sculptris Pro), Maya modeling
Head and hair sculpting: we will take the head and hair portion of the bust from very simple block in geo to completion. We will focus on adjusting her facial features and creating an appealing hair sculpt.
Clothing/Props Sculpting: this week we will be finishing up on up-resing the clothing, neck portion and also the headphones. We will also take the concepted neck sculpt into Maya and creating a cleaner version to import back in Zbrush to use as high res
Facial Topology | Neck Topology | Hands Topology | Optimizing resolution
Hair, Clothing and Props retopology | UV layouts | Creating a model that is easy to work with (both for yourself and your co-workers)
Now we have all the ingredients, we can bake! | Soft and hard edge baking | Getting all the necessary utility maps: AO, Curv, Color ID, etc. | Checking and getting clean bakes | Baking in Marmoset Painter / Designer / Xnormal
Begin the texturing process in Painter | Introducing a non-destructive workflow (utilizing layer masks) | Focusing on the organic parts of the character: Face, eyes, hair
Finishing Textures on the rest of the bust. Focusing on the clothing, neck and headphone portions.
Basic rigging | Setting up a scene in Marmoset for render

Prepare to meet your master.

Senior Character Artist
LECTURES BY Patrick Yeung
Course Start: Jul 07, 2024
Originally from Brazil, Daniel is an experienced artist with over 10 years in the games industry, He Started off doing a bit of everything in some small indie studios, from illustration, to 3D art, UI art and animation, until being able to dedicate his full attention to character art. He’s worked with a wide range of styles on games like Marvel: Contest of Champions and Disney Mirrorverse. Currently he’s working on an unannounced AAA title at Unbroken studios.

Instructor's Gallery

Game Art
Game Art
Game Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Apr 24, 2024 - Jul 15, 2024
COURSE BEGINS on Jul 07, 2024
Character Creation for Games

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


Patrick was a great instructor. An excellent teacher and a very positive and enthusiastic motivator.


Patrick went above and beyond to give me the guidance and instruction I needed despite my difficult personal schedule.


The course give me the opportunities to work on the correct production pipeline for a game character. All the process now is more clear.


Need guidance? We’re Here to Help.

We can help with admissions questions, portfolio review/course recommendations!

What are you interested in?