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Props for Gameplay
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Props for Gameplay

A 6 week course where students will create interactive gameplay props from start to finish
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Design. Create. Play.

Design. Create. Play.
In Props for Gameplay students will learn the essentials for creating interactive game play props for a production setting. They will learn the entire process from start to finish: this includes the conceptual phase, reference gathering, blockmesh, high poly, low poly, texturing, animating, and more. The course will also focus on why props matter and the impact they can have on a character, the narrative, or the whole game. By the end of the course, students will be fully prepared to create content and collaborate with multi-disciplined departments.
Registration Now Open
Registration Period
Apr 25, 2023 - Jul 17, 2023
Course Start
Jul 14, 2023

Course Format

Standard

Skills Level

Intermediate

Duration

6 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Should understand basics for high to low poly modeling, unwrapping UVs, and create normal maps. Recommended Courses: Intro to Production Modeling, Intro to Unreal 5, Fundamentals of Substance for Environment Art, Weapons and Props for Games
MATERIALS
3DS Max, Maya, or Blender; Zbrush; Substance Painter; Marmoset Toolbag; DaVinci Resolve and Photoshop are optional but recommended

The more you know, the better.

Introduction | What are game play props | Communication with other departments | Gathering reference | Blockmesh | Highpoly  
Player objective | Know your game | Visual Language | Lowpoly | Texturing  
Form follows function | Points of Interaction | Details, rest, camera distance, and perspective | Rigging and Animating | Final Renders  
Rewarding the player | Collectibles and Pickups | Blockmesh | Start Highpoly  
Narrative | Cinematics | Lowpoly | Texturing | Unreal Engine prop pipeline  
Characters | Rigging and Animating | Final Renders | Unreal Engine prop pipeline  

Unleashing your creativity

Lead Prop Artist
LECTURES BY Sean Ian Runnels
Sean Ian is currently the Lead Prop Artist with Turtle Rock Studios in Irvine, CA. He started his career in 2012 and has developed for a variety of titles such as Back 4 Blood, Days Gone, Lone Echo, Armored Warfare, Star Citizen and many more. He has developed for both PC and console titles, and has extensive knowledge of the Unreal Engine and modern game art pipelines. He also takes pride in learning new software and adapting his workflow towards the latest industry practices. His primary focus has been on content creation for gameplay props, cinematics, and environment art.

Instructor's Gallery

Game Art
Game Art
Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$199.67

2x Payments

$299.50

Full payment

$599

Summer TERM REGISTRATION Now Open
Apr 25, 2023 - Jul 17, 2023
COURSE BEGINS on Jul 14, 2023
Props for Gameplay

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

This class was amazing for learning the proper workflows necessary to create a high quality prop. I think It really does put you in the mindset of a professional and allows you to think practically

Brandon

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