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Props for Gameplay

Props for Gameplay

A 6 week course where students will create interactive gameplay props from start to finish
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Design. Create. Play.

Design. Create. Play.
In Props for Gameplay students will learn the essentials for creating interactive game play props for a production setting. They will learn the entire process from start to finish: this includes the conceptual phase, reference gathering, blockmesh, high poly, low poly, texturing, animating, and more. The course will also focus on why props matter and the impact they can have on a character, the narrative, or the whole game. By the end of the course, students will be fully prepared to create content and collaborate with multi-disciplined departments.
Registration Now Open
Registration Period
Jul 19, 2023 - Oct 09, 2023
Course Start
Oct 02, 2023

Course Format


Skills Level



6 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 10-15 hrs/wk viewing lectures, Q&A, and time on assignments.
Should understand basics for high to low poly modeling, unwrapping UVs, and create normal maps. Recommended Courses: Intro to Production Modeling, Intro to Unreal 5, Fundamentals of Substance for Environment Art, Weapons and Props for Games
3DS Max, Maya, or Blender; Zbrush; Substance Painter; Marmoset Toolbag; DaVinci Resolve and Photoshop are optional but recommended

The more you know, the better.

Introduction | What are game play props | Communication with other departments | Gathering reference | Blockmesh | Highpoly  
Player objective | Know your game | Visual Language | Lowpoly | Texturing  
Form follows function | Points of Interaction | Details, rest, camera distance, and perspective | Rigging and Animating | Final Renders  
Rewarding the player | Collectibles and Pickups | Blockmesh | Start Highpoly  
Narrative | Cinematics | Lowpoly | Texturing | Unreal Engine prop pipeline  
Characters | Rigging and Animating | Final Renders | Unreal Engine prop pipeline  

Unleashing your creativity

Environment Texture Artist
LECTURES BY Sean Ian Runnels
Course Start: Oct 02, 2023
Katelyn Johnson is an Environment Texture Artist at Naughty Dog. Receiving a BFA from Ringling College of Art and Design and an internship from Insomniac Games working on Stormland. She has contributed to acclaimed titles like God of War Ragnarok, The Last of Us: Part I Remake, and The Last of Us: Part II.

Instructor's Gallery

Game Art
Game Art
Game Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Jul 19, 2023 - Oct 09, 2023
COURSE BEGINS on Oct 02, 2023
Props for Gameplay

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


This class was amazing for learning the proper workflows necessary to create a high quality prop. I think It really does put you in the mindset of a professional and allows you to think practically


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