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Intro to FX Using Houdini
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Intro to FX Using Houdini

A 8-week course on understanding Houdini’s common uses in the VFX industry; students will be introduced to a variety of FX capabilities using Houdini
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Create Dynamic FX for film & games

Create Dynamic FX for film & games

Intro to FX using Houdini will give an exciting introduction to a variety of FX capabilities in Houdini. This course is designed to focus on VFX that are commonly called for in the film industry today. We will go over procedural modeling, fluid FX, particles FX, rigid body destruction, smoke, and lighting & rendering. Each week we will focus on a certain procedural aspect, while maintaining a wider perspective of Houdini’s incredible capabilities. This course will strengthen your practical knowledge in VFX, and give you a greater understanding of Houdini’s common uses in VFX companies.

*Note: Students can still take the course with a computer that has less performance, but the computations will take longer and some simulation won’t be as high resolution due to RAM limitations.

Houdini’s Apprentice education edition software is available as a free download, and is all you will need to take this course.

Registration Now Open
Registration Period
Jan 31, 2024 - Apr 22, 2024
Course Start
Apr 20, 2024

Course Format

Standard

Skills Level

Intermediate

Duration

8 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
A general knowledge of Houdini's tools and UI. Course Prereqs: Fundamentals of Houdini for 3D Artists
MATERIALS
Latest Houdini Apprentice

The more you know, the better.

Introduction to the course | Groups | Copying | For Loops | Geometry Attributes
Procedural modeling | Polygon uses | Point uses | Volumes | VDB’s | Utility Nodes
Object/Scene prep | Fracturing | Object Activation | Constraints
Asset Import (house) | Asset Prep | Fracturing | Growth | Activation | Constraints
Defining emission areas with provided geo | Creating smoke source and fire | High frame expansion using gas repeat | Custom gas solver forces | Colliders
The use of Points | Forces | Advect by volume | Collisions

Flip basics | Emission simplification | Why use flip over particles | Collisions
Setting up cameras | Light sources and setups | Particle, surface and volume shaders | Mantra fundamentals | AOV’s (Arbitrary Output Variable)

Your journey starts here

Lead FX TD
LECTURES BY Ray Tjernstrom
Course Start: Apr 20, 2024
Ray is a Lead FX TD at ReDefine with 14 years of experience in the industry. He has previously worked in studios like Pixomondo, Cinesite and Method.

Instructor's Gallery

Game Art
Game Art
Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$249.67

2x Payments

$374.50

Full payment

$749

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Apr 20, 2024
Intro to FX Using Houdini

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Need guidance? We’re Here to Help.

We can help with admissions questions, portfolio review/course recommendations!

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