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Environment Art for Games in Unreal Engine

Environment Art for Games in Unreal Engine

A comprehensive 10-week course where students are introduced to the creative environment pipeline creation process from start to finish. Students will bring a concept to life using industry standard tools and techniques using Unreal
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Bringing the Unreal to life

Bringing the Unreal to life
During this intensive class, students are introduced to the creative environment pipeline creation process from start to finish. Over the next 10-weeks, this course will go over the fundamental process of creating an environment from concept to bringing an idea to life using industry standard tools and techniques. Students will have a better understanding of how to use their creativity to make something of their own and how to push a piece to a further benchmark. The goal of the class will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.

*Note: Expect to spend 10-20 hours a week. Students will need to have a basic understanding of modeling and texturing techniques as well as some experience using Unreal Engine 4. They should be familiar with the UI of the softwares and how to navigate through them. Some basic knowledge of fundamentals of art such as composition, color, and shape language is encouraged.

Registration Now Open
Registration Period
Apr 24, 2024 - Jul 15, 2024
Course Start
Jul 08, 2024

Course Format


Skills Level



10 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
Basic modeling and texturing techniques, and experience using UE4 | Prereq: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Vegetation & Plants for Games
Unreal Engine, Maya (3DS Max or Blender ok), Zbrush or Mudbox, Substance Designer, & Photoshop

The more you know, the better.

Decide upon a concept from the options | Go over useful tips and techniques to finding good reference | Understand the importance of reference and how to use it | Talk about adding your own creative touch to an existing idea | Creating reference boards for your project
Create the blockouts and general layout for the scene | Discuss shape language, silhouettes, and composition | Understand how to create a proper blockout that will allow for iteration of the piece without major rework
Quickly go over some important tips for UE4 and project settings | Talk about folder structure and how to keep files organized in the beginning so when you grow in size it doesn’t get out of hand | Creating your level with the template provided and getting your blockout in there to get a general idea of how its going to look
Go over general workflows and techniques of making modular sets and how to efficiently build an environment | Planning is important | Figure out the assets and setup a gym for them so we can see what all needs to be created | Asset Gym also helps with scheduling and we can create a gameplan to get it all done in a timely manner
Different modeling techniques based off of hardsurface or organic modeling | Figure out what techniques would work best for some of the pieces and start to understand how to work smart and not hard | Model a decent amount of the assets for the environment
Go over additional texturing techniques in Substance Designer and take a deeper dive into creating textures and materials for games | We will most likely use blends to get a better feeling from some parts of your environment and we can set those up in Unreal | Talk about the process of texturing and some important tips and guidelines to follow to keep them generally at a consistent feel
Bring both our models and textures into unreal and start to really solidify and layout the scene | Setup shaders based off of a needs basis for your environment and go over some additional steps that the models and shaders may need inside of Unreal
Bring both our models and textures into unreal and start to really solidify and layout the scene | Setup shaders based off of a needs basis for your environment and go over some additional steps that the models and shaders may need inside of Unreal
Really start to focus on the details, once we have the structure and macro shapes inside of Unreal and a decent pass of shaders on them | Foliage setup and placement in the environment and go over any additional tips or techniques involving the creation of foliage and how to make it feel organic in a scene | Additional details and the set dressing for the scene will also be looked at, that may help with environmental storytelling or so
Once we have everything setup, we will take a much deeper pass on lighting | Go over mood and how to sell a feeling or time frame with lighting that helps with the story or piece | Anything like fog, simple effects, sky, etc. will be looked into at this period as well on a case by case basis of what is needed | Additional post settings to help unify the scene
Discuss camera techniques and settings for screenshots | Go over how to render out shots and/or videos to show off your piece | Talk about the best way to present your piece in your portfolio and how to make it professional

Prepare to meet your master.

Environment Texture Artist
LECTURES BY Peyton Varney
Course Start: Jul 08, 2024
Peyton Varney is an Environment Texture Artist from South Alabama, currently working at Naughty Dog on The Last of Us Part 2. Previously, he worked on Marvel's Spiderman PS4 at Insomniac Games. Peyton received his BFA from Ringling College of Art and Design, and also taught prospective students 3D fundamentals and game design. He was featured as the "Rookie of the Year" for Game Development in 2018.

Instructor's Gallery

Game Art
Game Art
Game Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Apr 24, 2024 - Jul 15, 2024
COURSE BEGINS on Jul 08, 2024
Environment Art for Games in Unreal Engine

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


Taught me a good pipeline, how to utilize substance designer in environment art.


I feel confident in setting up a scene and looking at a concept. My texturing skills have improved. My foliage creation has definitely improved.


It gave me a good solid understand of an overall approach to creating a real-time environment but it also allowed for and encouraged heavy experimentation and research outside the course as well


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