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Mechanical Rigging

Mechanical Rigging

An 8-week course exploring the various mechanical rigging challenges in Maya and putting it all together in a final project
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Learn the complexities of mechanical rigs

Learn the complexities of mechanical rigs
This course is an exploration of solving various mechanical rigging challenges in Maya. Topics include model preparation, rig organization, joint hierarchies, rig controls, dynamic rigging setups, and much more! Students will work with 3D assets provided by the instructor and put everything together in a final project, and will have the chance to learn this key aspect of VFX from a long-time industry professional.
Registration Now Open
Registration Period
Jul 17, 2024 - Oct 07, 2024
Course Start
Oct 03, 2024

Course Format


Skills Level



8 weeks


Once a week


Individually recorded

Lecture Type

Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
Intro to Rigging ; a working beginner's knowledge of how to rig
Lectures created in Maya 2018.4. Student software requirement: Maya 2017 or later

The more you know, the better.

Inspiration and reference
Questions to ask before you start rigging | Model review and preparation (clean model, handling model changes) | Rig organization (model, anim controls, and rig nodes) | Transforms, joints and hierarchies (world/obj/local spaces) | Pivot point strategies (ways to find pivot points) | Creating pivot utility scripts and your own tool script library | Working with joints (orients, euler/gimbal, rotation order)
FK, IK, and FK/IK | Creating animation controls | Connecting animation controls to rig | Attaching geometry to rig (parenting, constraining, skinning) | Cleaning up the rig | Packaging and versioning the rig
Model check and rig prototyping | Creating rig and joint hierarchy | Pistons | Control creation | Attaching geometry | Testing, troubleshooting, and cleaning up
Questions to ask before you start rigging | Breaking down the rig | Model prep and organization | Quick rig prototyping | Base skeleton and rig controls | Main body skeleton and rig controls | Attaching geometry
Head and neck skeleton and rig controls | Leg skeleton and rig controls | Replicating the leg rig | Attaching geometry
Antenna | Tubes/cables | Dynamic rigging setups | Attaching geometry | Motion testing | Final rig cleanup and organization
Final rigs

Real heroes don't wear capes they teach.

Rigging TD/Rigging Architect
Course Start: Oct 03, 2024
Martin L'Anton is a rigging artist and pipeline technical director with a decade of experience in the entertainment industry. He has always been drawn towards animation and video games. Later, while studying all aspects of animated movies and visual effects, he decided to settle for the puzzles and problem-solving challenges posed by rigging and technical art in general, leading to a focused interest in comparative anatomy, mechanics, and software development. His favorite part of production is finding elegant and efficient ways to simplify workflows and rigs, to "Keep It Simple Stupid", in order to make for more intuitive tools, rigs, and workflows.

Martin has worked on a wide range of projects, from animated TV shows like Angry Bird Stella, to video games like Luigi's Mansion 3, visual effects movies like Guardians of the Galaxy or Okja, and to animated feature films like Adams Family, Superpets, and many other projects.

Instructor's Gallery

Game Art
Game Art
Game Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Jul 17, 2024 - Oct 07, 2024
COURSE BEGINS on Oct 03, 2024
Mechanical Rigging

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


Tim Coleman is the best instructor I had so far at CGMA. Actually he is something more than just an instructor. He is a mentor.


Tim is easily the best online instructor I’ve had. Maybe even the best teacher I’ve ever had. He is knowledgeable, patient, thorough in his explanations and takes an interest in the students.


Tim is an amazing teacher, and I’m so glad I took this class. He does a fantastic job of explaining Python, which is something I’ve struggled with in the past.


Extremely quick and thoughtful in his responses to forum and QA questions. Almost invariably going beyond the scope of each question to give further insight.


The course content was very clear, with explanations of the workflow that were easy to understand. The content was paced very well and provided plenty of challenges to help learn the methodological and analytical skills required in this occupation.


What the course description doesn’t mention is that Tim also focuses on how to rig in a far more Professional Manner throughout the course. He does this by sharing tools he’s developed in his day-to-day use and breaks them down for those interested in becoming professional riggers.


In this course, I had 2 different instructors: the one in the lecture videos and another one during the Q&A. They both complemented each other and gave me different ways of doing things or point of views, which is very good.


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