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Hair Creation for Games

Hair Creation for Games

A 6-week course where students learn to master the art of creating realtime AAA hair for games.
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Master the art of AAA hair

Master the art of AAA hair
Creating hair can be a tedious and time consuming process till you see the end result. In this course, you will be taught a generalized pipeline for hair evolved from the years of experience working on AAA titles like Control, Ghost of Tsushima, Injustice 2, The Walking Dead, Layers of fear 2 to name a few. Right from collecting references to the end presentation, you will be guided step by step that will prepare you to confidently make your very own high quality hair for personal or professional practices.

You will be taken through the full process of planning your work, creating hairs in Xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you master the skills necessary for real-time hair creation.


Registration Now Open
Registration Period
Oct 09, 2024 - Jan 29, 2025
Course Start
Jan 24, 2025

Course Format

Standard

Skills Level

Advanced

Duration

6 weeks

Q&A

Once a week

Feedback

Pre-recorded

Lecture Type

Pre-recorded Format
Assignment
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Basic knowledge of tools like Zbrush, Maya, Max, Photoshop, Unreal Engine 4, Marmoset Toolbag. Course Recommendations: Character Facial Sculpting, Character Texturing for Games in Substance
MATERIALS
Pure ref, Zbrush, Maya, 3Ds Max, Photoshop, Marmoset toolbag, Unreal Engine 4

The more you know, the better.

Introduction, overview of course, sorting out technical requirements, collecting references, Breakdown
What is a sculpt pass, Creating clumps, Creating a complete sculpt pass, Different quality of sculpt passes
Using Xgen, creating different clumps, rendering maps, final compilation
Introducing zbrush for card placement, Creating clump pallette, Base layer
Primary & Secondary layer, setting forms and proportions
Transition and flyoffs, adding personality, Importing into engine, tweaking shaders, lighting and presentation

Taking your skills to the next level

To Be Announced
LECTURES BY Naky Solanki
Course Start: Jan 24, 2025
For specific questions regarding TBA instructors, please contact CGMA Admissions Department at registration@cgmasteracademy.com

Instructor's Gallery

Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$199.67

2x Payments

$299.50

Full payment

$599

Winter TERM REGISTRATION Now Open
Oct 09, 2024 - Jan 27, 2025
COURSE BEGINS on Jan 24, 2025
Hair Creation for Games

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

Previously I struggled terribly when I was supposed to make a hair asset. Now I confidently sculpt and lay haircards implementing gained knowledge in work environment.

Bartłomiej

Hair creation has been a breeze with Naky’s teachings, it makes sense, it’s easier to approach and I’m more eager to find new methods on a task that I used to avoid before this course.

Diego

He simplify a very hard and complicated subject (Hair for games) and makes it easy to understand and to apply, Amazing job by the instructor!

Khaldoun

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