Substance for Environment Art
In the later weeks, we will delve deeper into Substance Designer learning the process of creating both pattern based and organic materials. We will tackle all aspects of material creation, first by breaking down the height map and normal before learning color and roughness textures. We will learn how to create an asset texturing pipeline in Designer before moving into prop texturing using Substance Painter, both using provided game ready assets. *Note: This is a precursor to the Advanced Substance for Environment Art course.
The more you know, the better.
Igniting your imagination
What makes this learning experience unique?
Receive personalized feedback on all assignments from the industry’s top professionals.
Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.
Show off your Certification of Completion when you turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.
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