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Texturing and Surfacing for Films/Cinematics

Texturing and Surfacing for Films/Cinematics

A 6-week course using industry techniques to create high-end textures and shaders with a film/cinema approach
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Paint beautiful textures for film

Paint beautiful textures for film
This intermediate-level class will focus on creating high-resolution textures and shaders with a film/cinematic approach. The texturing specifically will focus on a creature bust, pin-pointing major detail areas such as the facial skin, teeth, gums, lips, and ears. Students will also be focusing on the more difficult and intricate portions of texturing, such as skin details and man-made materials.
Registration Now Open
Registration Period
Oct 16, 2023 - Jan 29, 2024
Course Start
Jan 22, 2024

Course Format

Standard

Skills Level

Intermediate

Duration

6 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
A fundamental understanding of texture creation process
MATERIALS
ZBrush, Mari, Maya (3DS Max or Blender ok), Vray, Substance Designer, Photoshop, Pure ref

The more you know, the better.

Collecting reference, assessing the sculpted detail on the model and creating a paintover in Photoshop | Exploring texture ideas
Using Zbrush and Mari with texturing xyz maps to project realistic scan data onto the surface to create high fidelity detail for the skin of the character
Using Mari to project skin color onto the surface based on the concept created in week one
Using Mari to create realistic textures for the eye surfaces and various parts of clothing
Using Maya and Vray to block out the skin and mouth shading, plugging in our painted textures from the previous weeks
Using Maya and Vray to setup eye shaders and clothing shaders | Using textures created from previous weeks. | Creating a final presentation render

Unleashing your creative potential

Concept Artist and Texture Painter
LECTURES BY Chris Nichols
Course Start: Jan 22, 2024
Chris Nichols is a Concept Artist and Texture Painter at Digital Domain. Previously, he has worked at Bardel Entertainment, Whizz Digital, Spin FX, IS Vancouver. He's worked on titles such as X-men: Days of Future Past, Night at the Museum, Thor, and Alice Through the Looking Glass. His most recent work has been on Avengers: Infinity War & Avengers: Endgame, Antman and the Wasp, Free Guy, Twilight Zone, Spiderman - No way home, and more.

Instructor's Gallery

Game Art
Game Art
Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$199.67

2x Payments

$299.50

Full payment

$599

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Jan 22, 2024
Texturing and Surfacing for Films/Cinematics

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

Chris has a kind supportive way about him while clearly getting across his constructive and thought provoking criticism that support better learning, observation and growth.

Peter

I have done a number of these courses from various providers over the years. This was by far my favourite in all aspects, both in terms of how approachable the teacher was, how knowledgeable he was, and how much in depth information he shared with us. Top marks all around!

Marque

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