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Level Design for Games

Level Design for Games

A 10-week course in which students will learn to approach 3D game level environments with a design perspective
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Design a game level to immerse your audience in

Design a game level to immerse your audience in
In this course you will get a complete deep dive into what it takes to become a capable level designer in games, and will get hands on creating AAA game spaces. Blocking out levels in game engines is one of the biggest responsibilities for an LD, but you’ll also learn other aspects of designing your own worlds and how to work with other teams to make them larger than life. From preparation to whitebox, blueprints to playtesting, we will tackle each element that makes a strong Level Designer.
Registration Now Open
Registration Period
Apr 24, 2024 - Jul 15, 2024
Course Start
Jul 09, 2024

Course Format


Skills Level

Introductory Game / Level Design Course


10 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
Basic knowledge of using Unreal Engine's UI and basic menus and viewport. Basic skills with using 3D primatives. System Requirements: Windows PC with a good graphics card is highly recommended to take this course. Mac's ok, but support will be limited.
Unreal Engine 5

The more you know, the better.

Course Overview | Instructor Introduction | What is a Level Designer? | Different Designer Roles | Unreal Engine 5 | Course Blueprint Kits | Exporting Builds | Tips for UE5 + Marketplace | Playtesting and Feedback | Blockouts | Your First Assignment | Example Level

Creating Your Visual Style | Regulations and Metrics | Planning a level (2-D, Whimsical, PureRef etc) | Relatable Game Levels | Positive and Negative Space | Spacing and Comfort | Scale is key | Do I have enough detail? | How to use Reference Material (pureRef) | Your Second Assignment | Example Level

Player Goals | Communication and Feedback | Visual Language in Design | Shape Language in Architecture | Composition | Occlusion in levels | Rewarding curiosity | Your Third Assignment | Example Level

Platforming in Levels | Rhythm and Timing | Leading the Player | Reusable Mechanics | Traversal Mechanics | Cameras | Affordances | Limiting Confusion | Show me, don’t tell me | Your Fourth Assignment | Example Level

PureRef and Planning | World Building | Districts | Landmarks, POI’s, Focal Points | Start Big, then go smaller | Your Fifth Assignment | Example Level

Pathing and Transition Spaces | Sightlines and Composition | NPC’s and References | Purposeful Gameplay Spaces | Boundaries and Edges | Your Sixth Assignment | Example Level continued

Story Mission Pitching | Beat Breakdown and Tempo | Missions | Balancing Spaces | Dialog | Feedback | Cutscenes | Enemies and Combat Planning | Tutorials | Valves and Airlocks | Your Seventh Assignment | Example Level

Bring Your Level to Life | Movement and Motion | Imagine Statement | Backgrounds and Sky | Fake It Till You Make It | Lighting and Post 7. UI | Adding Sounds | Your Eighth Assignment | Example Level

Key goals for a Level Designer | Visual Structure + Functionality | Rules to Remember | Visual Scripting | External and Internal Teamwork | Presentations | Portfolios and Resumes | Post Course Resources | Your Ninth Assignment | Example Level | Two week block for final project

Week 2 of 2 for final project | There will be a Q&A in between Weeks 9 and 10 to discuss progress.


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Apr 24, 2024 - Jul 15, 2024
COURSE BEGINS on Jul 09, 2024
Level Design for Games

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Need guidance? We’re Here to Help.

We can help with admissions questions, portfolio review/course recommendations!

What are you interested in?