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The Art of Lighting for Games

The Art of Lighting for Games

A 10 week course introducing students to the theory of lighting, and how to follow AAA production as a Lighting Artist using tools and workflows within Unreal Engine 5.
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Understanding light for digital environments

Understanding light for digital environments
This course will allow each individuals to learn the workflow of a Lighting Artist within a AAA production, varying from realtime rendering to pre-rendered shots for marketing scenes. The game engine that will be used for this course is Unreal Engine 5, created by Epic Games, which will build strong fundamentals on how to create Baked Lighting scene and a Dynamic Lighting scene.

The students will learn how to adapt to different scenarios using Lumen and explore their favorite area of expertise within the Lighting department, covering Prop/Character Lighting, Environment and Gameplay Lighting, finally an intro to Movie Render Queue for prerendered videos for your lighting scenes. The course will provide the students with a set of different environments and assets, created by Adriano Grasso, to gain more accessibility for each student’s artistic vision.

Registration Now Open
Only 5 seats left
Registration Period
Jan 31, 2024 - Apr 22, 2024
Course Start
Apr 18, 2024

Course Format


Skills Level



10 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
Maya, Basic knowledge of Unreal Engine and its tools, Knowledge of Photoshop. Course recommendations: Intro to Unreal 5
Maya, Unreal Engine, DaVinci Resolve, Photoshop, PureRef

The more you know, the better.

During this lesson we will dive into the basic fundamentals of lighting and where do we take inspirations from. The process will include useful links and Lighting Units to set the ground of the student’s formation. Basic Color Theory | Art Direction and Referencing | PBR/Lighting Units reference documentation
Quick Intro to Unreal Engine 5 and its Lighting Tools including Direction Light / Skylight / HFog / Reflections / Lightmass importance volume etc. Baking Instructions – EV Values | HDRi setup for baked PBR scene for Skylight | Presenting a general PBR accurate unit sheet as reference for students.
Outdoor Daytime – Skydome & HDRI | Reflection setup + VFX | Volumetric Fog | Player pathing
Dynamic Lighting approach on: Volumetric Sky and Atmosphere | Real-Time reflections | Fill/Area Lights | Dynamic Post Processing
Dynamic Lighting approach on: Volumetric Sky and Atmosphere | Real-Time reflections | Fill/Area Lights | Dynamic Post Processing
Dynamic Lighting approach on: Volumetric Sky and Atmosphere | Real-Time reflections | Fill/Area Lights | Dynamic Post Processing
Rim lighting | Scene temperature based on reference and mood | Turntable Shop and marketing shots
Rim lighting | Scene temperature based on reference and mood | Turntable Shop and marketing shots
Create an outdoor dynamic Lumen scene, indoor baked lighting scene. Or an outdoor dynamic cinematic lighting scene and indoor prebaked lighting scene
Quality and Balance overview | Performance and AAA production commitment times

Your journey starts here

Senior Lighting Artist
LECTURES BY Adriano Grasso
Course Start: Apr 18, 2024
Adriano Grasso is a Senior Lighting Artist with over 6 years of professional experience in the game industry. He has worked at several studios, including Behaviour Interactive, MoGi Group, and Intergalactic Agency. Currently, Adriano is working at Ubisoft Toronto, where he is responsible for creating and implementing high-quality lighting solutions for AAA games currently in the Far Cry franchise. Throughout his career, Adriano has gained expertise in a range of lighting software, including Unreal Engine, Dunia & Snowdrop, and has contributed to the development of numerous successful titles.

Instructor's Gallery

Game Art
Game Art
Game Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Apr 18, 2024
The Art of Lighting for Games

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Need guidance? We’re Here to Help.

We can help with admissions questions, portfolio review/course recommendations!

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