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Weapons for Games
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Weapons for Games

A 6-week course on the fundamentals for creating a fully-realized weapons for games
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Create portfolio-ready weapons

Create portfolio-ready weapons
This course focuses on the creation of weapons for the video-games industry. Students will go through every step of the process, from gathering references and understanding the asset, to modeling and texturing using latest industry-standard techniques and finally, creating portfolio-ready renders in a real-time environment.
Registration Now Open
Registration Period
Jan 31, 2024 - Apr 22, 2024
Course Start
Apr 23, 2024

Course Format

Standard

Skills Level

Intermediate

Duration

6 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Basic 3D Modeling skills, Basic Understanding of Zbrush, Basic UV Unwrapping skills, Basic Texturing skills
MATERIALS
Autodesk 3dsmax, Zbrush, RizomUV, Adobe Substance 3D Painter, Adobe Photoshop, PureRef, Marmoset Toolbag

The more you know, the better.

Self Introduction | Firearms Terminology |  Reference board | Scene Setup | Gun Blockout | Summary and assignment



High Poly Workflows | Subtractive modeling with Booleans | Additive modeling for organic shapes | Plane modeling for thin geometry | Summary and assignment
Completing the rest of the weapon details | ZBrush for Metal Parts - General Polish for Edge Highlights | ZBrush for Plastic Parts - Boolean Operations and Custom Polish | Summary and Assignment
Low Poly Model Optimization - First Example | Low Poly Model Optimization - Second Example | Material ID tagging for Better Texel Density | Texel Density Distribution for FPS Games | UV Unwrapping | UV Packing | Summary and Assignment
Normal Map Baking | Scene Setup for Texturing | Texturing - First Pass | Texturing - Second Pass | Summary and Assignment
Texturing - Third Pass - Part 1 | Texturing - Third Pass - Part 2 | Rendering - Still Images | Rendering - Turntable Animation | Summary and Assignment

Unleashing your creativity

Senior Hard Surface / Weapon Artist
LECTURES BY Alexandru Voinea
Course Start: Apr 23, 2024
Alexandru Voinea is a Senior Hard Surface / Weapon Artist with over 8 years of game-industry experience. Having worked on multiple AAA titles such as “Tom Clancy’s Ghost Recon Breakpoint”, “Call of Duty: Modern Warfare Remastered” and “Mafia III”, he is currently part of Reikon Games, where he helps oversee the Weapon Assets Department. Previously he worked for studios such as Creative Assembly, Ubisoft and AMC RO Studio. His academic experience includes teaching 3D Art at the National University of Arts in Bucharest, Romania.

Instructor's Gallery

Game Art
Game Art
Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$199.67

2x Payments

$299.50

Full payment

$599

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Apr 23, 2024
Weapons for Games

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

I gained a much better understanding of the project flow for game asset creation and how UVs are handled for video games.

Thomas

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