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Weapons for Games

Weapons for Games

A 6-week course on the fundamentals for creating a fully-realized weapons for games
cover image

Create portfolio-ready weapons

Create portfolio-ready weapons
This course focuses on the creation of weapons for the video-games industry. Students will go through every step of the process, from gathering references and understanding the asset, to modeling and texturing using latest industry-standard techniques and finally, creating portfolio-ready renders in a real-time environment.
Registration Now Open
Registration Period
Jul 19, 2023 - Oct 09, 2023
Course Start
Oct 01, 2023

Course Format


Skills Level



6 weeks


Once a week


Individual recordings

Lecture Type

Due each week. Expect to spend 10-15 hrs/wk viewing lectures, Q&A, and time on assignments.
Basic 3D Modeling skills, Basic Understanding of Zbrush, Basic UV Unwrapping skills, Basic Texturing skills
Autodesk 3dsmax, Zbrush, RizomUV, Adobe Substance 3D Painter, Adobe Photoshop, PureRef, Marmoset Toolbag

The more you know, the better.

Self Introduction | Firearms Terminology |  Reference board | Scene Setup | Gun Blockout | Summary and assignment

High Poly Workflows | Subtractive modeling with Booleans | Additive modeling for organic shapes | Plane modeling for thin geometry | Summary and assignment
Completing the rest of the weapon details | ZBrush for Metal Parts - General Polish for Edge Highlights | ZBrush for Plastic Parts - Boolean Operations and Custom Polish | Summary and Assignment
Low Poly Model Optimization - First Example | Low Poly Model Optimization - Second Example | Material ID tagging for Better Texel Density | Texel Density Distribution for FPS Games | UV Unwrapping | UV Packing | Summary and Assignment
Normal Map Baking | Scene Setup for Texturing | Texturing - First Pass | Texturing - Second Pass | Summary and Assignment
Texturing - Third Pass - Part 1 | Texturing - Third Pass - Part 2 | Rendering - Still Images | Rendering - Turntable Animation | Summary and Assignment

Unleashing your creativity

Senior Hard Surface / Weapon Artist
LECTURES BY Alexandru Voinea
Course Start: Oct 01, 2023
Alexandru Voinea is a Senior Hard Surface / Weapon Artist with over 8 years of game-industry experience. Having worked on multiple AAA titles such as “Tom Clancy’s Ghost Recon Breakpoint”, “Call of Duty: Modern Warfare Remastered” and “Mafia III”, he is currently part of Reikon Games, where he helps oversee the Weapon Assets Department. Previously he worked for studios such as Creative Assembly, Ubisoft and AMC RO Studio. His academic experience includes teaching 3D Art at the National University of Arts in Bucharest, Romania.

Instructor's Gallery

Game Art
Game Art
Game Art


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Jul 19, 2023 - Oct 09, 2023
COURSE BEGINS on Oct 01, 2023
Weapons for Games

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


I gained a much better understanding of the project flow for game asset creation and how UVs are handled for video games.


Need guidance? We’re Here to Help.

We can help with admissions questions, portfolio review/course recommendations!

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